Pathfinder We Be Goblins PDF: A Comprehensive Overview (Updated 03/30/2026)
Paizo’s Pathfinder We Be Goblins PDF is a freely available adventure module, designed for four 4th-level goblin characters, offering a unique and chaotic gameplay experience.
What is We Be Goblins?
We Be Goblins is a distinctive Pathfinder Roleplaying Game module published by Paizo Publishing in 2011, authored by Richard Pett. What sets it apart is its unconventional premise: players don’t control heroic adventurers, but rather a mischievous and often malicious horde of goblins! The adventure is specifically designed for four 4th-level goblin characters, offering a unique perspective on the Pathfinder campaign setting.
Unlike traditional modules focused on overcoming challenges, We Be Goblins emphasizes goblin-centric goals – raiding, looting, and generally causing mayhem. It’s a lighthearted and humorous adventure, allowing players to embrace the chaotic nature of goblin society. The module is freely available as a PDF, making it easily accessible to players eager to experience this unconventional style of gameplay. It’s also compatible with the 3.5 edition of the world’s oldest RPG.

The Core Concept: Playing as Goblins
The central idea behind We Be Goblins is a complete role reversal. Instead of embodying noble heroes, players immerse themselves in the mindset of goblins – creatures typically portrayed as antagonists. This shifts the focus from grand quests to more immediate, goblin-scale objectives like acquiring shiny objects, causing trouble, and avoiding getting squashed.
Players manage a horde, making decisions collectively as a group of goblins rather than individual characters. This encourages a unique playstyle centered around chaotic coordination and opportunistic behavior. The module embraces the goblins’ inherent flaws – cowardice, greed, and general incompetence – turning them into sources of humor and engaging gameplay. It’s about embracing the fun of being the “bad guys” within the Pathfinder universe, offering a refreshing change of pace.
Pathfinder RPG Compatibility
We Be Goblins is specifically designed for the Pathfinder Roleplaying Game, utilizing its core ruleset and mechanics. While primarily written for the Pathfinder RPG, the adventure also demonstrates compatibility with the 3.5 edition of Dungeons & Dragons, offering flexibility for groups with existing character sheets.
The module leverages the Pathfinder system’s character creation rules, albeit with a focus on goblin-specific traits and abilities. It assumes familiarity with the core rulebook, but provides sufficient detail for GMs to run the adventure effectively. Furthermore, the module is adaptable; GMs can easily integrate it into existing Pathfinder campaigns or use it as a standalone experience. The medium XP advancement track ensures a balanced progression for the goblin horde.

Downloading the We Be Goblins PDF
The We Be Goblins PDF is readily available for free download from the official Paizo website, alongside alternative sources like Z-Library for convenience.
Official Paizo Website Download
Paizo Publishing, the creators of the Pathfinder Roleplaying Game, offer the We Be Goblins PDF as a complimentary download directly from their official website. This ensures players receive a legitimate and virus-free copy of the adventure module.
Accessing the PDF is straightforward; navigate to Paizo’s website and search for “We Be Goblins.” The download link is prominently displayed, often within the community-created content or free resources section.
Downloading from the official source guarantees you have the most up-to-date version, including any potential errata or corrections released by Paizo. It also supports the creators, encouraging them to continue producing high-quality content for the Pathfinder community. The file size is approximately 6.11 MB, a relatively small download for a complete adventure.
Third-Party Download Sources (Z-Library & Others)
While the official Paizo website is the recommended source, the We Be Goblins PDF is also available through various third-party download sites, such as Z-Library. However, exercising caution is crucial when utilizing these platforms.
Third-party sites may host outdated versions, contain viruses, or infringe on copyright. Always scan downloaded files with reputable antivirus software before opening them. Z-Library, for instance, offers access to a vast digital library, but its legality and security can be questionable.
Prioritize the official Paizo download to ensure a safe and legitimate experience. Using unofficial sources carries inherent risks, potentially compromising your device and supporting unauthorized distribution. Remember, supporting Paizo directly helps fund future Pathfinder content.
File Size and Format Details (6.11 MB, PDF)
The Pathfinder We Be Goblins module is distributed as a PDF file, ensuring broad accessibility across various devices and operating systems. The file size is conveniently compact, weighing in at approximately 6.11 megabytes (MB). This relatively small size facilitates quick and easy downloading, even with moderate internet connections.
The PDF format preserves the original layout and artwork of the module, providing a visually appealing and immersive reading experience. It also allows for easy navigation, searching, and printing. PDF readers are widely available, free of charge, for most computers and mobile devices.
This format is ideal for players who prefer digital resources or those who want to have the module readily available on their tablets during game sessions. The 6.11 MB size makes it a manageable download for any gamer.

Adventure Details & Gameplay
We Be Goblins utilizes a medium XP advancement track, designed for four 4th-level goblin characters, and can be adapted for 1st-level players.
Designed Character Level (4th Level Goblins)
We Be Goblins is specifically crafted for a party of four goblins already established at 4th level, presenting a departure from typical Pathfinder adventures that often begin at 1st level. This higher starting level allows for immediate engagement with more complex tactical scenarios and challenges, reflecting the goblins’ inherent cunning and chaotic nature.
The module assumes players understand the core mechanics of Pathfinder and have some experience with character building and combat. Pre-generated characters are not strictly required, but highly recommended to fully embrace the intended playstyle. The 4th-level design enables the goblins to utilize a wider range of abilities and spells, contributing to the module’s emphasis on inventive problem-solving and mischievous mayhem.
This focus on established characters streamlines the initial setup, allowing players to dive directly into the goblin horde’s schemes and ambitions within the Sandpoint setting.
XP Advancement Track (Medium XP)
We Be Goblins utilizes the medium XP advancement track, a standard progression system within the Pathfinder Roleplaying Game. This means characters gain experience points at a moderate pace, allowing for a balanced campaign length and a satisfying sense of growth throughout the adventure. The medium track strikes a balance between rapid leveling, which can feel rushed, and slow progression, which might lose player engagement.
This choice supports the module’s intended duration and complexity, ensuring players have sufficient opportunities to utilize their goblin characters’ abilities and explore the various challenges presented. The XP awards are carefully calibrated to reward clever tactics and successful completion of objectives, encouraging players to embrace the goblins’ mischievous nature.
The medium XP track provides a predictable and manageable pace for character development, enhancing the overall gameplay experience.
Setting: Sandpoint and Adaptability
We Be Goblins is initially set outside the town of Sandpoint, a well-established location within the Pathfinder campaign setting, famously featured in the Rise of the Runelords Adventure Path. However, a key strength of this module lies in its remarkable adaptability. The adventure is intentionally designed to be easily transplanted into any Pathfinder campaign world or even a different fantasy RPG system with minimal modification.
The encounters and challenges are largely independent of specific lore, focusing instead on goblin-centric mayhem and problem-solving. Game Masters are encouraged to reskin locations and NPCs to fit their existing settings, maintaining the core spirit of chaotic goblin fun. This flexibility makes We Be Goblins a versatile addition to any gaming group’s library.
Adventure for 1st-Level Characters (Alternative Playstyle)

While the core We Be Goblins module is designed for a party of four 4th-level goblin characters, a popular and engaging alternative playstyle exists for 1st-level adventurers. This approach transforms the adventure into a chaotic romp where players embody a horde of low-level, mischievous goblins causing trouble in and around Sandpoint.
This lower-level experience emphasizes cunning, numbers, and utilizing the environment to overcome challenges, rather than direct combat prowess. It’s a fantastic entry point for new players or those seeking a lighthearted, unconventional Pathfinder experience. The module’s inherent flexibility allows for seamless scaling and adaptation to accommodate this alternative character level.

Content Breakdown of the PDF

The We Be Goblins PDF features a well-organized module structure, including key NPC details, exciting encounters, helpful maps, and supplementary appendix materials.
Module Structure and Organization
The We Be Goblins PDF boasts a remarkably clear and accessible structure, designed to facilitate smooth gameplay for both Game Masters and players. The module is logically divided into sections, beginning with an introduction to the goblin characters and their motivations. Subsequent sections detail specific encounters, providing comprehensive descriptions of locations, NPCs, and potential challenges.
Detailed maps are integrated throughout, visually representing key areas of the adventure. The PDF also includes appendices containing supplementary materials, such as additional encounter ideas and expanded character options. This thoughtful organization ensures that all necessary information is readily available, minimizing interruptions during play and maximizing the overall enjoyment of the Pathfinder experience. The flow is intuitive, making it easy to navigate and reference specific details as needed.
Key NPCs and Encounters
We Be Goblins features a cast of memorable Non-Player Characters (NPCs), ranging from hapless villagers to rival goblin tribes, each contributing to the chaotic narrative. Encounters are designed to emphasize the goblins’ mischievous and often destructive nature, presenting opportunities for creative problem-solving – or simply causing mayhem!
Players will confront challenges like raiding a local farm, navigating treacherous terrain, and engaging in skirmishes with other creatures. The module cleverly balances combat with roleplaying opportunities, allowing players to fully embody their goblin personas. Key encounters are detailed with stat blocks, tactical advice, and suggestions for adapting the challenges to suit the players’ preferences. Expect plenty of opportunities for goblin cunning and chaotic fun!
Maps and Visual Aids Included
The We Be Goblins PDF provides a wealth of visual aids to enhance the gaming experience. Detailed maps illustrate key locations, including the town of Sandpoint and surrounding wilderness areas, aiding in tactical combat and exploration. These maps are clearly presented and easy to reference during gameplay.
Furthermore, the module includes helpful diagrams and illustrations of important NPCs and creatures, bringing the world to life. While not overly elaborate, the visual elements effectively convey the atmosphere and setting of the adventure. The inclusion of these aids significantly streamlines game preparation and allows Game Masters to focus on delivering an immersive and enjoyable experience for their players, fostering goblin-fueled chaos!
Appendix Materials (We Be Goblins Too!, We Be Goblins Three)
The We Be Goblins PDF doesn’t end with the core adventure! It thoughtfully includes appendices featuring follow-up content, specifically “We Be Goblins Too!” and “We Be Goblins Three.” These additions provide continued adventures for the goblin horde, expanding the campaign beyond the initial storyline.
These appendices offer new challenges, encounters, and opportunities for goblin mischief, ensuring extended playtime and character development. They maintain the same chaotic and humorous tone as the original module, delivering a consistent experience. These extra adventures are a valuable bonus, increasing the overall worth of the PDF and providing GMs with ample material to keep their players engaged in goblin-centric mayhem!

Pathfinder Society & Organized Play
Pathfinder Module: We Be Goblins! is fully compatible with all Pathfinder Society Organized Play events, offering unique goblin-focused scenarios.
Compatibility with Pathfinder Society Events
We Be Goblins! seamlessly integrates into the Pathfinder Society campaign, providing Game Masters with a delightfully different experience. The module’s adaptable nature allows for easy inclusion in organized play, though some modifications might be necessary to align with specific Society guidelines and character levels.
While designed for a goblin party, GMs can creatively incorporate the adventure’s elements into existing campaigns or create unique scenarios where player characters interact with the goblin horde. The module’s focus on chaotic fun and unconventional problem-solving makes it a memorable addition to any Pathfinder Society game. Remember to check the Pathfinder Society website for any specific rulings or adjustments needed for optimal compatibility and a balanced gameplay experience for all participants.
Adapting the Module for Organized Play
Successfully utilizing We Be Goblins! in organized play requires thoughtful adjustments. Primarily, the all-goblin party presents a challenge for standard Pathfinder Society groups. GMs can re-frame the adventure as a series of encounters the PCs observe or indirectly influence, perhaps tasked with containing the goblin mischief.
Alternatively, the module can be adapted into a “sandbox” scenario where PCs interact with the goblin tribe, completing quests for or against them. Scaling encounters to suit varying party levels is crucial, potentially reducing goblin numbers or adjusting monster statistics. Maintaining the module’s comedic tone while ensuring a fair challenge for diverse character builds is key to a rewarding organized play experience.

Benefits of Using the PDF Format
The PDF format offers free, accessible, and easily searchable content, alongside convenient printability and digital usability for Pathfinder’s We Be Goblins! adventure.
Accessibility and Free Availability
One of the most significant advantages of the Pathfinder We Be Goblins adventure is its completely free availability as a PDF download. Paizo Publishing, LLC generously provides this module without cost, removing financial barriers for players eager to experience this unique goblin-centric campaign.
This accessibility extends to a wide range of devices; the PDF can be readily viewed on computers, tablets, and smartphones, ensuring players can access the adventure wherever they are. The free nature of the PDF makes it an ideal entry point for newcomers to the Pathfinder Roleplaying Game, allowing them to sample the system and a quirky adventure without investment. Furthermore, it’s easily shareable, fostering a wider community engagement with the module.
Resources like Z-Library also offer access, broadening distribution even further.
Ease of Navigation and Searchability
The Pathfinder We Be Goblins PDF is lauded for its well-organized structure, significantly enhancing the user experience for both Game Masters and players. The internal layout is intuitive, allowing for quick access to crucial information like maps, NPC details, and encounter descriptions.
Digital PDF format enables efficient searching; users can rapidly locate specific keywords, rules, or monster statistics using the search function within any PDF reader. This feature is invaluable during gameplay, saving time and maintaining momentum. The module’s organization, coupled with searchability, makes it a valuable resource for both seasoned Pathfinder veterans and those new to the system.
Hyperlinks within the document further streamline navigation, connecting related sections for seamless reference.
Printability and Digital Use
The Pathfinder We Be Goblins PDF offers remarkable versatility, excelling in both digital and printed formats. Its PDF nature allows for convenient viewing on a wide range of devices – computers, tablets, and smartphones – making it readily accessible wherever the game takes place.
For those preferring a traditional approach, the PDF is fully printable. Game Masters can easily print specific sections, such as maps or encounter summaries, without needing to print the entire module. This conserves resources and creates a customized game master’s toolkit.
Digital use allows for easy annotation and note-taking directly within the PDF, enhancing preparation and on-the-fly adjustments during sessions. The combination of print and digital options caters to diverse playstyles.

Historical Context & Release Information
Paizo Publishing released We Be Goblins in 2011, authored by Richard Pett, quickly becoming a popular, free adventure for the Pathfinder RPG system.
Publication Year (2011)
The year 2011 marked the initial release of We Be Goblins, a pivotal moment for Pathfinder players seeking a distinctly different roleplaying experience. This publication wasn’t just another adventure module; it was a deliberate attempt by Paizo Publishing to showcase the versatility of the Pathfinder system and cater to a desire for unconventional gameplay.
Prior to 2011, many Pathfinder adventures focused on heroic characters undertaking noble quests. We Be Goblins flipped this trope on its head, allowing players to embrace the chaotic and often malicious nature of goblin-kind. The module’s release coincided with a growing interest in playing “monster” characters, and it quickly gained traction within the Pathfinder community. It offered a refreshing change of pace and a unique opportunity to explore the game world from a decidedly non-heroic perspective, solidifying its place in Pathfinder history.
Richard Pett is the creative force behind Pathfinder’s We Be Goblins, a module celebrated for its unique perspective and engaging gameplay. Pett’s design choices deliberately subverted traditional Pathfinder tropes, inviting players to inhabit the roles of mischievous and often destructive goblins. This approach required a nuanced understanding of both the Pathfinder system and the inherent appeal of playing as “monsters.”
Pett skillfully crafted an adventure that balanced chaotic goblin behavior with a coherent narrative, ensuring a fun and challenging experience for players. His work demonstrated a willingness to experiment with player agency and embrace unconventional character motivations. We Be Goblins stands as a testament to Pett’s ability to create memorable and innovative content within the Pathfinder universe, earning him recognition within the RPG community.
Publisher: Paizo Publishing, LLC.
Paizo Publishing, LLC, a leading publisher of tabletop roleplaying games, released We Be Goblins in 2011 as a free adventure module for the Pathfinder Roleplaying Game. Known for its commitment to community and quality game design, Paizo strategically offered this module as a promotional tool, attracting new players to the Pathfinder system.
This decision showcased Paizo’s innovative marketing approach and willingness to experiment with content distribution. We Be Goblins quickly gained popularity, becoming a beloved entry point for many into the world of Pathfinder. Paizo’s continued support for the Pathfinder community, coupled with the module’s unique premise, solidified its place as a cornerstone of their free content library, demonstrating their dedication to accessible and engaging RPG experiences.